Next up on our mission of trying out different kinds of virtual reality collaboration tools was Mozilla Hubs, an immersive social experience, an online 3D platform, that runs in your browser. It is free and works literally on every platform: with virtual reality headsets, on desktop, tablet and even mobile phones. On top of this, Hubs is open source and very customizable. You can upload your own avatar, or even build your own spaces with their online 3D editor! 

But we, the Helsinki XR Center team, wanted to find out is it suitable for work purposes as well?

Next up on Helsinki XR Center’s test list of social VR and collaboration tools was VRChat, quite possibly the largest and definitely the wildest social VR platform available!

Our team certainly had a lot of fun with it: crazy avatars, games, karaoke … but can it be used for work as well?

We visited a big virtual conference for the first time, and decided to write some thoughts about! Due to the unfortunate event of Coronavirus pandemia, the Laval Virtual 2020 conference was moved to a virtual environment. How was the all in all experience? Did it feel the same as being in a real-life conference? Read now about our thoughts and experiences!

Next on our “working remotely on different virtual reality platforms” tour was Rec Room, a free recreational virtual space, where people can socialize and do various activities, such as play paintball or meet in a park. We wanted to find out whether it is also suitable for working purposes, and wrote an article about our experiences with it.

The third expedition in our “testing out virtual reality collaboration tools” series took us to Bigscreen VR. Can it be used for meeting purposes, or other work related events?

Next up on our mission of trying out different kinds of virtual reality collaboration tools was AltspaceVR, one of the most prominent current social VR platforms in the world for hanging out with friends and enjoying virtual events. But is it also suitable for work?

We realized that this situation is our chance to explore ways of working remotely, and we are now on a mission of trying out different kinds of virtual reality collaboration tools. First one in our exploration queue was Glue, a virtual collaboration platform created in Finland. Supporting Finnish companies is always a priority for Helsinki XR Center!

The next installment of Half-Life is finally here and it is simply groundbreaking. Could’ve we had expected anything less? Our XR Curator Santeri Suominen tested the game out and wrote an article about his experience. Read Santeri’s insights now!

We will share the journey of how our Helsinki XR Center team, a group of eight persons with different technical backgrounds, will work together weekly in virtual reality using multiple platforms and extended reality equipment from home. Our team will give honest opinions and insights exploring different virtual conference rooms in cyberspace. Does it really work in VR or not? What did our XR experts and other team members think: can virtual meetings be just as good as face-to-face ones?

While the situation with COVID-19 is as it stands out, it’s useless to ask whether we need software for remote collaboration. For XR industry the time to evolve is now. And to do this, we need to come together as an industry, not as competitors.