Projects

Helsinki XR Center participates in a large number of projects, preparations, funding applications, and consultations on external projects annually. We conduct original research together with Metropolia, do RDI projects with companies, and offer thesis and traineeship possibilities to students.

As one of our main activities we take part in a larger number of research, development and innovation (RDI) projects in the field of XR (virtual, augmented and mixed reality). These can be research projects funded by either national or international instruments, product development and cooperation with companies, or smaller scale student projects. Majority of these are done under the banner of Metropolia University of Applied Sciences, as we are officially part of their RDI team.

During our first years of existence, some of the most interesting topics have been virtual reality (VR) use in healthcare training, virtual event platforms and virtual humans.

For more information about our projects and project collaboration possibilities, please contact our XR Technology Expert Santeri Saarinen (santeri.saarinen(at)helsinkixrcenter.com).

Browse publications written by Helsinki XR Center experts here.

Highlights of Current Projects

 

 

AIStart – TEKOÄLYHAUTOMO

A snowy scene from Lumi Accessories game, created for Future Touchless Shop.
  • TIME SPAN: 9/2024-7/2027
  • SCOPE: Finnish/ International
  • FIELDS: AI, XR, Business, Testbeds

AIStart – TEKOÄLYHAUTOMO is an AI Incubator project that aims to enhance the digital capabilities and competitiveness of small and medium-sized enterprises (SMEs) by offering practical support and resources for implementing artificial intelligence in business operations. This initiative focuses on providing consultancy services, establishing test environments for AI experimentation, and promoting digital transformation to strengthen regional business growth.

PALLIAKID

A snowy scene from Lumi Accessories game, created for Future Touchless Shop.
  • TIME SPAN: 12/2023 – 2028
  • SCOPE: International
  • FIELDS: VR, Mobile, AI, Healthcare

PALLIAKID is a Horizon Europe health project aimed at developing innovative interventions to enhance the wellbeing and quality of life for children and adolescents requiring palliative and end-of-life care, with a focus on engaging patients and their family caregivers.

LUME Web3

A snowy scene from Lumi Accessories game, created for Future Touchless Shop.
  • TIME SPAN: 1/2024 – 6/2026
  • SCOPE: Finnish
  • FIELDS: Monetisation, Blockchain, VR, Metaverse, Creative Sector

The “LUME Web3 – Creatives in Web3 Age” project engages metaverses and blockchain technologies to develop new earning and working models in the creative industries, by building digital competencies, enhancing web3 education, and addressing challenges such as the application of blockchain in digital culture sales and community activation in virtual realities.

BSG-GO!

A screenshot of Match XR 2020 event at the VR Pavilion Finland virtual venue. One big screen and two smaller screens are used for presenting and virtual avatars are watching. The "evening sun" has coloured everything purple.
  • TIME SPAN: 1/2023–12/2025
  • SCOPE: International
  • FIELDS: Games, Startups

The project BSG-Go! focuses on fostering a community of young game developers and entrepreneurs, strengthening their communication competencies and supporting sustainable growth within the game industry.

XR-SPACE

A screenshot of Match XR 2020 event at the VR Pavilion Finland virtual venue. One big screen and two smaller screens are used for presenting and virtual avatars are watching. The "evening sun" has coloured everything purple.
  • TIME SPAN: 6/2022–12/2025
  • SCOPE: Finnish
  • FIELDS: Smart Mobility, XR, User Tracking

XR-SPACE focuses on developing advanced analytics and risk management solutions for professional vehicles used in heavy, air and maritime transport  to enhance safety, performance, and operational efficiency in demanding environments. The project leverages edge computing to develop XR technologies and techniques for virtual modeling and analysis, enabling real-time transmission of modeling data across the network.

DTRIP4H

A snowy scene from Lumi Accessories game, created for Future Touchless Shop.
  • TIME SPAN: 1/2025 – 12/2028
  • SCOPE: International
  • FIELDS: Healthcare, Digital Twins, Simulations

DTRIP4H is a Horizon Europe project that focuses on building a decentralized digital twin ecosystem to transform healthcare across Europe. The project connects research infrastructures and uses technologies like AI, federated learning, and VR to create secure, data-driven health solutions. 

FROM METADATA TO METAVERSE (MD2MV)

A snowy scene from Lumi Accessories game, created for Future Touchless Shop.
  • TIME SPAN: 5/2025 – 12/2027
  • SCOPE: Finnish
  • FIELDS: Metaverse Technologies, Digital Twins, Smart Cities, Urban Development

The project “From Metadata to the Metaverse (MD2MV)” explores new ways to harness digital twins, urban data, and metaverse technologies together with businesses, cities and end-users to generate valuable knowledge and create new business opportunities. It aims to build a shared vision for the future and foster networks that support the continued development of digital urban ecosystems.

HXRC Project Index