Projects
Helsinki XR Center participates in a large number of XR projects, preparations, funding applications, and consultations on external projects annually. We conduct original research together with Metropolia, do R&D projects with companies, and offer thesis and traineeship possibilities to students.
As one of our main activities we take part in a larger number of research, development and innovation (RDI) projects in the field of XR (virtual, augmented and mixed reality). These can be research projects funded by either national or international instruments, product development and cooperation with companies, or smaller scale student projects. Majority of these are done under the banner of Metropolia University of Applied Sciences, as we are officially part of their RDI team.
During our first years of existence, some of the most interesting topics have been virtual reality (VR) use in healthcare training, virtual event platforms and virtual humans.
For more information about our projects and project collaboration possibilities, please contact our XR Technology Expert Santeri Saarinen (santeri.saarinen(at)helsinkixrcenter.com).
Browse publications written by Helsinki XR Center experts here.
Highlights of Current Collaborations & Projects
Finnish AI Region (FAIR) Collaboration
The Finnish AI Region (FAIR) provides accessible expertise in artificial intelligence, augmented reality, high-performance computing, and cybersecurity for businesses. Metropolia UAS significantly contributes to the FAIR project and its objectives in collaboration with 10 core partners.
Virtual Creation Core (VCC) Collaboration
The Virtual Creation Core (VCC) is an initiative that fosters the growth and innovation in creative industries. The core congregates a diverse community of cutting-edge virtual creators, all with a shared agenda: leveraging technology for the betterment of society.
PALLIAKID
- TIME SPAN: 12/2023 – 2028
- SCOPE: International
- FIELDS: VR, Mobile, AI, Healthcare
PALLIAKID is a Horizon Europe health project aimed at developing innovative interventions to enhance the wellbeing and quality of life for children and adolescents requiring palliative and end-of-life care, with a focus on engaging patients and their family caregivers.
LUME Web3
- TIME SPAN: 1/2024 – 6/2026
- SCOPE: Finnish
- FIELDS: Monetisation, Blockchain, VR, Metaverse, Creative Sector
The “LUME Web3 – Creatives in Web3 Age” project engages metaverses and blockchain technologies to develop new earning and working models in the creative industries, by building digital competencies, enhancing web3 education, and addressing challenges such as the application of blockchain in digital culture sales and community activation in virtual realities.
BSG-GO!
- TIME SPAN: 1/2023–12/2025
- SCOPE: International
- FIELDS: Games, Startups
The project BSG-Go creates a community for young game developers and entrepreneurs to build on communication competences and ensure stable game industry growth.
VIRTUAL NATURE
- TIME SPAN: 9/2023–8/2025
- SCOPE: Finnish
- FIELDS: XR, Tourism, Nature
Virtual Nature project (Digitalisaatio ja asiantuntijayhteistyö kestävän luontomatkailun edistäjänä – Digitization and expert cooperation as a promoter of sustainable nature tourism) aims to use new technology to develop virtual nature tourism and the related experience economy.
SKILLBILL
- TIME SPAN: 9/2022 – 8/2025
- SCOPE: International
- FIELDS: Collaboration, Education, XR
SKILLBILL seeks to raise awareness and the level of education among academia, industry, decision-makers and civil society on the urgent need decarbonize our societies through extensive deployment of renewable energy sources (RES).
GAMERAT
- TIME SPAN: 1/2024 – 3/2025
- SCOPE: International
- FIELDS: VR, MR, Rehabilitation, Healthcare
Gamified Joint Rehabilitation, Analysis and Training (GameRAT) is a project funded by EMIL Horizon Europe project as a support for third parties aiming to create a remote rehabilitation system for upper limbs using Virtual and Mixed Reality solutions.